Toward a Framework for the Design of Interactive Technology for Nature Recreation
Michael Jones, Tuomas Kari, Daniel S. Reich, Barrett Ens, Siyi Liu, Solomon B. Pobee, Florian Mueller
Abstract
Interactive technology has a complicated relationship with recreation in nature. Many people have praised, and many have lamented the impact of interactive technology on recreation in nature. Because nature recreation has important wellness benefits and interactive technology is likely to remain a part of nature recreation, there is a need to design interactive technology for nature recreation. Unfortunately, little generalized knowledge exists on how to design such technology. We create new intermediate design knowledge for interactive technology in nature recreation by drawing from others’ work, our prior work, and specifically Borgmann and Verbeek’s philosophies of technology. Our contribution is a framework based on a decomposition of engagement into nine facets related to engagement with place, time, and community. Four examples demonstrate the descriptive and generative power of the framework. This framework may enable the creation of interactive systems that complement rather than compete with nature recreation and may better preserve the wellness benefits of nature recreation.