Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames
Wenge Xu, Hai‐Ning Liang, Zeying Zhang, Nilufar Baghaei
Abstract
calories consumption, and Borg RPE), although the number of performed gestures were not significantly different. They also felt that immersive VR was much more challenging, immersive (flow, sensory and imaginative immersion), and had a lower negative affect than a 50-inch TV; however, immersive VR was more likely to make youth have higher cybersickness.
Topics & Concepts
Virtual realityAffect (linguistics)PsychologyGesturePerspective (graphical)Applied psychologyVideo gamePhysical medicine and rehabilitationComputer scienceHuman–computer interactionMultimediaMedicineCommunicationArtificial intelligenceComputer visionVirtual Reality Applications and ImpactsHuman-Automation Interaction and SafetyFlow Experience in Various Fields