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Virtual reality game level layout design for real environment constraints

Huimin Liu, Zhiquan Wang, Angshuman Mazumdar, Christos Mousas

2021Graphics and Visual Computing33 citationsDOIOpen Access PDF

Abstract

This paper presents an optimization-based approach for designing virtual reality game level layouts, based on the layout of a real environment. Our method starts by asking the user to define the shape of the real environment and the obstacles (e.g., furniture) located in it. Then, by representing a game level as an assembly of chunks and defining the game level layout design decisions in cost terms (mapping, fitting, variations, and accessibility) in a total cost function, our system automatically synthesizes a game level layout that fulfills the real environment layout and its constraints as well as the user-defined design decisions. To evaluate the proposed method, a user study was conducted. The results indicated that the proposed method: (1) enhanced the levels of presence; (2) enhanced the levels of involvement of participants in the virtual environment; and (3) reduced the fear of collision with the real environment and its constraints. Limitations and future research directions are also discussed.

Topics & Concepts

Computer scienceHuman–computer interactionVirtual realityVirtual machineLevel designFunction (biology)Game designSimulationOperating systemBiologyEvolutionary biologyVirtual Reality Applications and ImpactsComputer Graphics and Visualization TechniquesAugmented Reality Applications
Virtual reality game level layout design for real environment constraints | Litcius