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Fuzzy<i>H<sub>∞</sub></i>Control of Discrete-Time Nonlinear Markov Jump Systems via a Novel Hybrid Reinforcement<i>Q</i>-Learning Method

Jing Wang, Jiacheng Wu, Hao Shen, Jinde Cao, Leszek Rutkowski

2022IEEE Transactions on Cybernetics242 citationsDOI

Abstract

In this article, a novel hybrid reinforcement <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$Q$ </tex-math></inline-formula> -learning control method is proposed to solve the adaptive fuzzy <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$H_{\infty }$ </tex-math></inline-formula> control problem of discrete-time nonlinear Markov jump systems based on the Takagi–Sugeno fuzzy model. First, the core problem of adaptive fuzzy <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$H_{\infty }$ </tex-math></inline-formula> control is converted to solving fuzzy game coupled algebraic Riccati equation, which can hardly be solved by mathematical methods directly. To solve this problem, an offline parallel hybrid learning algorithm is first designed, where system dynamics should be known as a prior. Furthermore, an online parallel <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$Q$ </tex-math></inline-formula> -learning hybrid learning algorithm is developed. The main characteristics of the proposed online hybrid learning algorithms are threefold: 1) system dynamics are avoided during the learning process; 2) compared with the policy iteration method, the restriction of the initial stable control policy is removed; and 3) compared with the value iteration method, a faster convergence rate can be obtained. Finally, we provide a tunnel diode circuit system model to validate the effectiveness of the present learning algorithm.

Topics & Concepts

Reinforcement learningMarkov decision processQ-learningComputer scienceFuzzy control systemControl theory (sociology)Convergence (economics)Mathematical optimizationFuzzy logicDiscrete time and continuous timeNonlinear systemController (irrigation)MathematicsMarkov processControl (management)Artificial intelligenceEconomic growthEconomicsPhysicsStatisticsBiologyAgronomyQuantum mechanicsAdaptive Dynamic Programming ControlReinforcement Learning in RoboticsFrequency Control in Power Systems
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