Litcius/Paper detail

On the Implementation of Behavior Trees in Robotics

Michele Colledanchise, Lorenzo Natale

2021IEEE Robotics and Automation Letters57 citationsDOIOpen Access PDF

Abstract

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design and execute BTs that fit complex robotics software architectures. While there is broad consensus on how BTs work, some characteristics rely on the implementation choices done in the specific software library used. In this letter, we outline practical aspects in the adoption of BTs and the solutions devised by the robotics community to fully exploit the advantages of BTs in real robots. We also overview the solutions proposed in open-source libraries used in robotics, we show how BTs fit in a robotic software architecture, and we present a use case example.

Topics & Concepts

RoboticsExploitArtificial intelligenceSoftwareRobotComputer scienceSoftware engineeringSoftware developmentRobotic paradigmsHuman–computer interactionEngineeringBehavior-based roboticsArtificial Intelligence in GamesSocial Robot Interaction and HRIFormal Methods in Verification
On the Implementation of Behavior Trees in Robotics | Litcius