Contact and friction simulation for computer graphics
Sheldon Andrews, Kenny Erleben, Zachary Ferguson
Abstract
Efficient simulation of contact is of interest for numerous physics-based animation applications. For instance, virtual reality training, video games, rapid digital prototyping, and robotics simulation are all examples of applications that involve contact modeling and simulation. However, despite its extensive use in modern computer graphics, contact simulation remains one of the most challenging problems in physics-based animation.
Topics & Concepts
Computer graphics (images)GraphicsComputer scienceComputer graphicsRobot Manipulation and LearningDynamics and Control of Mechanical SystemsHuman Motion and Animation