Litcius/Paper detail

Positive and Negative Impacts of Gamification on the Fitness Industry

Fezile Özdamlı, Fulbert Milrich

2023European Journal of Investigation in Health Psychology and Education10 citationsDOIOpen Access PDF

Abstract

Gamification features to motivate individuals to exercise have become a trend in the fitness sector that is gaining popularity. It is based on the idea that adding fun and competitive components to workout routines will inspire people to achieve their fitness objectives and maintain a healthy lifestyle. This research study attempts to analyze the literature that explores this concept of gamification in detail, and create a picture of how its implementation has changed fitness and healthy habits. This research incorporated the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach as its research methodology. Search strategy used a set of inclusion-exclusion criteria that helped us examine through hundreds of articles identified in the Web of Science and SCOPUS databases. After exclusive and inclusion criteria, 48 articles were selected to be reviewed in detail. Results have indicated that gamification strategy is a supporting factor to overcome the difficulties of executing exercises. Also, to improve the willingness towards fitness regimens.

Topics & Concepts

ScopusInclusion (mineral)PopularitySet (abstract data type)PsychologyInclusion and exclusion criteriaApplied psychologyComputer scienceSocial psychologyMEDLINEAlternative medicineMedicinePolitical sciencePathologyProgramming languageLawPhysical Activity and HealthObesity, Physical Activity, DietEducational Games and Gamification