Litcius/Paper detail

A general two-stage initialization for sag-free deformable simulations

Jerry Hsu, Nghia Truong, Cem Yuksel, Kui Wu

2022ACM Transactions on Graphics10 citationsDOI

Abstract

Initializing simulations of deformable objects involves setting the rest state of all internal forces at the rest shape of the object. However, often times the rest shape is not explicitly provided. In its absence, it is common to initialize by treating the given initial shape as the rest shape. This leads to sagging, the undesirable deformation under gravity as soon as the simulation begins. Prior solutions to sagging are limited to specific simulation systems and material models, most of them cannot handle frictional contact, and they require solving expensive global nonlinear optimization problems. We introduce a novel solution to the sagging problem that can be applied to a variety of simulation systems and materials. The key feature of our approach is that we avoid solving a global nonlinear optimization problem by performing the initialization in two stages. First, we use a global linear optimization for static equilibrium. Any nonlinearity of the material definition is handled in the local stage, which solves many small local problems efficiently and in parallel. Notably, our method can properly handle frictional contact orders of magnitude faster than prior work. We show that our approach can be applied to various simulation systems by presenting examples with mass-spring systems, cloth simulations, the finite element method, the material point method, and position-based dynamics.

Topics & Concepts

InitializationNonlinear systemComputer scienceRest (music)Finite element methodPosition (finance)Feature (linguistics)Mathematical optimizationControl theory (sociology)MathematicsArtificial intelligenceStructural engineeringEngineeringPhysicsEconomicsControl (management)LinguisticsQuantum mechanicsProgramming languageAcousticsPhilosophyFinanceDynamics and Control of Mechanical Systems3D Shape Modeling and AnalysisComputational Geometry and Mesh Generation