Litcius/Paper detail

Grand challenges in WaterHCI

Florian Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blyth, Paul Dietz, Joe Marshall, Scott Bateman, Ian Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Chris Hill, Christal Clashing, Don Samitha Elvitigala

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Abstract

Recent combinations of interactive technology, humans, and water have resulted in “WaterHCI”. WaterHCI design seeks to complement the many benefits of engagement with the aquatic domain, by offering, for example, augmented reality systems for snorkelers, virtual reality in floatation tanks, underwater musical instruments for artists, robotic systems for divers, and wearables for swimmers. We conducted a workshop in which WaterHCI experts articulated the field's grand challenges, aiming to contribute towards a systematic WaterHCI research agenda and ultimately advance the field.

Topics & Concepts

Wearable computerVirtual realityDomain (mathematical analysis)Augmented realityField (mathematics)Complement (music)Human–computer interactionComputer scienceGrand ChallengesMixed realityMultimediaData scienceMathematicsPhenotypeGeneOperating systemComplementationChemistryEmbedded systemPure mathematicsMathematical analysisBiochemistryInnovative Human-Technology InteractionAugmented Reality ApplicationsInteractive and Immersive Displays