Litcius/Paper detail

Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

Tianyang Shi, Zhengxia Zuo, Yi Yuan, Changjie Fan, Tianyang Shi, Zhengxia Zuo, Yi Yuan, Changjie Fan

2020Proceedings of the AAAI Conference on Artificial Intelligence24 citationsDOIOpen Access PDF

Abstract

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character auto-creation framework that generates in-game characters according to a player's input face photo. Different from the previous methods that are designed based on neural style transfer or monocular 3D face reconstruction, we re-formulate the character auto-creation process in a different point of view: by predicting a large set of physically meaningful facial parameters under a self-supervised learning paradigm. Instead of updating facial parameters iteratively at the input end of the renderer as suggested by previous methods, which are time-consuming, we introduce a facial parameter translator so that the creation can be done efficiently through a single forward propagation from the face embeddings to parameters, with a considerable 1000x computational speedup. Despite its high efficiency, the interactivity is preserved in our method where users are allowed to optionally fine-tune the facial parameters on our creation according to their needs. Our approach also shows better robustness than previous methods, especially for those photos with head-pose variance. Comparison results and ablation analysis on seven public face verification datasets suggest the effectiveness of our method.

Topics & Concepts

Computer scienceRobustness (evolution)Artificial intelligenceInteractivityFace (sociological concept)Video gameSpeedupSet (abstract data type)Character animationCharacter (mathematics)Human–computer interactionMachine learningMultimediaAnimationComputer graphics (images)Computer animationMathematicsSociologyBiochemistrySocial scienceGeometryOperating systemChemistryProgramming languageGeneFace recognition and analysisGenerative Adversarial Networks and Image SynthesisHuman Motion and Animation
Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation | Litcius