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Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Devika Patel, Jessica Hawkins, Lara Chehab, Patrick Martin‐Tuite, Joshua Feler, Amy Tan, Benjamin S. Alpers, Sophia L. Pink, Jerome Wang, Jonathan Freise, Phillip Kim, Christopher Peabody, John Bowditch, Eric R. Williams, Amanda Sammann

2020Journal of Medical Internet Research54 citationsDOIOpen Access PDF

Abstract

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.

Topics & Concepts

Virtual realityCurriculumProcess (computing)Medical educationEmpathyVirtual patientTrauma centerComputer scienceNursingPsychologyMedicineHuman–computer interactionPedagogyOperating systemPsychiatryRetrospective cohort studyInternal medicineSimulation-Based Education in HealthcareSurgical Simulation and TrainingRadiology practices and education
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