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Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation

Naphong Wannapiroon, Sirirat Petsangsri

2020TEM Journal28 citationsDOIOpen Access PDF

Abstract

This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).

Topics & Concepts

CreativityCreative thinkingMathematics educationFlipped learningPsychologySocial psychologyEducation and Learning InterventionsEducational Games and GamificationOnline Learning and Analytics
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