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Augmented Reality Application for Handheld Devices

Lidia Falomo Bernarduzzi, Ester Maria Bernardi, Alberto Ferrari, Maria Carla Garbarino, Andrea Vai

2021Science & Education23 citationsDOIOpen Access PDF

Abstract

The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented Reality application has been made available to visitors, offering in one tool multimedia material of a historical-scientific nature: stories, 3D animations, images and user-generated video storytelling (developed mainly by University students, one of our least present demographics before the App, and younger students, who typically participate in the annual co-creative project). The App was designed to be as non-intrusive and discreet as possible, to preserve the historic ambiance of the museum, to unite social and educational aspects, to register user behaviour and to make the museum experience more vibrant and active and therefore captivating.

Topics & Concepts

DemographicsStorytellingAugmented realityMobile deviceMultimediaDigital storytellingComputer scienceVisual artsWorld Wide WebSociologyHuman–computer interactionArtNarrativeDemographyLiteratureAugmented Reality ApplicationsQR Code Applications and Technologies3D Surveying and Cultural Heritage
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