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Focusing Fine-Grained Action by Self-Attention-Enhanced Graph Neural Networks With Contrastive Learning

Pei Geng, Xuequan Lu, Chunyu Hu, Hong Liu, Lei Lyu

2023IEEE Transactions on Circuits and Systems for Video Technology32 citationsDOIOpen Access PDF

Abstract

With the aid of graph convolution neural network and transformer model, human action recognition has achieved significant performance based on skeleton data. However, the majority of existing works rarely focus on identifying fine-grained motion information (i.e., “read”, “write”, etc.). Furthermore, they tend to explore correlations between joints and bones ignoring the angular information. Consequently, the recognition accuracy for fine-grained actions with most models is still less desired. To address this issue, we first attempt to bring angular information as a complement to familiar joint and bone information, while learning the potential dependencies of the three kinds of information using graph neural networks. Based on this, we propose a self-attention-enhanced graph neural network (SAE-GNN), which consists of a kernel-unified graph convolution (KUGC) module and an enhanced attention graph convolution (EAGC) module. The KUGC module is devised to effectively extract rich features in the skeleton information. The EAGC consisting of a multi-scale enhanced graph convolution block and a multi-headed self-attention block is designed to learn the potential high-level semantic information in the features. Besides, we introduce contrastive learning in the two blocks to enhance feature representation by maximizing their mutual information. We conduct extensive experiments on four publicly available datasets, and results show that our model outperforms state-of-the-art methods in recognizing fine-grained actions.

Topics & Concepts

Computer scienceFeature learningGraphArtificial intelligenceArtificial neural networkPattern recognition (psychology)Convolutional neural networkKernel (algebra)Convolution (computer science)Theoretical computer scienceMachine learningMathematicsCombinatoricsHuman Pose and Action RecognitionMultimodal Machine Learning ApplicationsHand Gesture Recognition Systems
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