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A Review of Extended Reality (XR) Technologies for Manufacturing Training

Sanika Doolani, Callen Wessels, Varun Kanal, Christos Sevastopoulos, Ashish Jaiswal, Harish Ram Nambiappan, Fillia Makedon

2020Technologies295 citationsDOIOpen Access PDF

Abstract

Recently, the use of extended reality (XR) systems has been on the rise, to tackle various domains such as training, education, safety, etc. With the recent advances in augmented reality (AR), virtual reality (VR) and mixed reality (MR) technologies and ease of availability of high-end, commercially available hardware, the manufacturing industry has seen a rise in the use of advanced XR technologies to train its workforce. While several research publications exist on applications of XR in manufacturing training, a comprehensive review of recent works and applications is lacking to present a clear progress in using such advance technologies. To this end, we present a review of the current state-of-the-art of use of XR technologies in training personnel in the field of manufacturing. First, we put forth the need of XR in manufacturing. We then present several key application domains where XR is being currently applied, notably in maintenance training and in performing assembly task. We also reviewed the applications of XR in other vocational domains and how they can be leveraged in the manufacturing industry. We finally present some current barriers to XR adoption in manufacturing training and highlight the current limitations that should be considered when looking to develop and apply practical applications of XR.

Topics & Concepts

Augmented realityVirtual realityWorkforceComputer scienceTraining (meteorology)Engineering managementMixed realityManufacturingEmerging technologiesVocational educationManufacturing engineeringAdvanced manufacturingField (mathematics)Task (project management)EngineeringBusinessSystems engineeringHuman–computer interactionArtificial intelligenceMarketingPsychologyMathematicsPhysicsEconomic growthPedagogyPure mathematicsMeteorologyEconomicsAugmented Reality ApplicationsVirtual Reality Applications and ImpactsTeleoperation and Haptic Systems