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Gamified self-regulated learning improves EFL Reading comprehension, motivation, self-regulation skills and process patterns: Quasi-experiment with process mining

Gulipari Maimaiti, Khe Foon Hew

2025The Internet and Higher Education9 citationsDOI

Topics & Concepts

Process (computing)Reading comprehensionPsychologyComprehensionReading (process)Cognitive psychologyComputer scienceLinguisticsOperating systemProgramming languagePhilosophyOnline Learning and AnalyticsInnovative Teaching and Learning MethodsEducational Games and Gamification
Gamified self-regulated learning improves EFL Reading comprehension, motivation, self-regulation skills and process patterns: Quasi-experiment with process mining | Litcius