An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games
Ramiro A. Agis, Sebastián Gottifredi, Alejandro Javier García
Topics & Concepts
Computer scienceCoding (social sciences)Extension (predicate logic)Video gameFocus (optics)Human–computer interactionField (mathematics)MultimediaProgramming languageOpticsPure mathematicsStatisticsMathematicsPhysicsArtificial Intelligence in GamesDigital Games and MediaMulti-Agent Systems and Negotiation