Litcius/Paper detail

Enhancing Cultural Heritage Engagement with Novel Interactive Extended-Reality Multisensory System

Adolfo Muñoz, Juan José Climent-Ferrer, Ana Martí Testón, J. Ernesto Solanes, Luis Gracia

2025Electronics14 citationsDOIOpen Access PDF

Abstract

Extended-reality (XR) tools are increasingly used to revitalise museum experiences, but typical head-mounted or smartphone solutions tend to fragment audiences and suppress the social dialogue that makes cultural heritage memorable. This article addresses that gap on two fronts. First, it proposes a four-phase design methodology—spanning artifact selection, narrative framing, tangible-interface fabrication, spatial installation, software integration, validation, and deployment—that helps curators, designers, and technologists to co-create XR exhibitions in which co-presence, embodied action, and multisensory cues are treated as primary design goals rather than afterthoughts. Second, the paper reports LanternXR, a proof-of-concept built with the methodology: visitors share a 3D-printed replica of the fourteenth-century Virgin of Boixadors while wielding a tracked “camera” and a candle-like lantern that lets them illuminate, photograph, and annotate the sculpture inside a life-sized Gothic nave rendered on large 4K displays with spatial audio and responsive lighting. To validate the approach, the article presents an analytical synthesis of feedback from curators, museologists, and XR technologists, underscoring the system’s capacity to foster collaboration, deepen engagement, and broaden accessibility. The findings show how XR can move museum audiences from isolated immersion to collective, multisensory exploration.

Topics & Concepts

Cultural heritageAugmented realityVirtual realityHuman–computer interactionComputer scienceGeographyArchaeologyVirtual Reality Applications and ImpactsAugmented Reality Applications3D Surveying and Cultural Heritage