Using an Augmented-Reality Game-Based Application to Enhance Language Learning and Motivation of Elementary School EFL Students: A Comparative Study in Rural and Urban Areas
Chin-Huang Daniel Liao, Wen‐Chi Vivian Wu, Venny Gunawan, Tin-Chang Chang
Topics & Concepts
Active listeningVocabularyPsychologyMathematics educationAugmented realityAffordanceLanguage acquisitionQualitative propertyEnglish as a foreign languagePedagogyComputer scienceHuman–computer interactionLinguisticsCognitive psychologyCommunicationMachine learningPhilosophyAugmented Reality ApplicationsEducational Games and GamificationMobile Learning in Education