Assessing Superhuman Speed as a Gamified Reward in a Virtual Reality Bike Exergame
Jeremy McDade, Allison Jing, Tasha R. Stanton, Ross Smith
Abstract
This research presents a Virtual Reality (VR) bike exergame system consisting of a stationed road bike, four novel virtual steering methods, two in-game superhuman speed reward ideas, and a pedalling system simulating real-life resistance. A study is conducted to understand how virtual speed can be used as a reward to encourage enjoyment in physical activities. The result suggests that adding reward-based superhuman speed positively impacts user enjoyment. Adding steering control and increasing speed potentially do not inhibit greater motion sickness symptoms using well-aligned physical-to-virtual input and output representations.
Topics & Concepts
Virtual realitySimulationHuman–computer interactionComputer scienceMotion (physics)Control (management)EngineeringComputer visionArtificial intelligenceVirtual Reality Applications and ImpactsAdventure Sports and Sensation SeekingSports Performance and Training