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IEEE Standard for Augmented Reality Learning Experience Models

Fridolin Wild, Christine Perey, Benedikt Hensen, Ralf Klamma

202028 citationsDOI

Abstract

Augmented Reality has found its way into training scenarios, e.g., when used in companies to deliver close-to-practice instruction. As a prerequisite for wide-scale adoption, however, there is need for a structured approach to model and formalize training activity. For this reason, the Augmented Reality IEEE standard ARLEM was defined. The standard was developed with the help of a reference implementation, MIRAGE XR, to demonstrate how real-life training applications can be created and edited using an Augmented Reality editor for learning experiences. With IEEE ARLEM and Mirage XR, standardized and interoperable learning content can be created and exchanged.

Topics & Concepts

Augmented realityInteroperabilityComputer scienceScale (ratio)Human–computer interactionMultimediaMixed realityWorld Wide WebPhysicsQuantum mechanicsAugmented Reality ApplicationsEducational Games and GamificationContext-Aware Activity Recognition Systems
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