Litcius/Paper detail

Safety of Immersive Virtual Reality for the Management of Parkinson’s Disease

Daniela Pimenta Silva, Filipa Pona‐Ferreira, Beatriz Sousa Santos, Pablo Campo-Prieto, Raquel Bouça‐Machado, Joaquim J. Ferreira

2024Sensors12 citationsDOIOpen Access PDF

Abstract

Virtual reality (VR) has been used in research and clinical practice in the management of Parkinson's disease (PD), potentially enhancing physiotherapy. Adverse events (AEs) associated with VR applications in PD have been poorly explored. We conducted a randomized controlled trial to compare two 12-week interventions using physiotherapy and immersive VR, and analyzed the frequency and type of AEs occurring in 30 people with PD. We reported 144 AEs (8.4% of the sessions), predominantly classified as mild and unrelated to the interventions. Two were serious AEs, one leading to study discontinuation. Notably, discomfort/pain, motor fluctuations, and falls were the most frequently reported, accounting for 63% of the total AEs. Five falls were definitely associated with the 'sense of presence' provided by the fully immersive VR system, which underscores the necessity for careful game selection when designing interventions for PD. Motor fluctuations may have been associated with various factors, which merit further investigation. We also explored the role of SSQ as a measure of cybersickness in PD. In conclusion, it is important to closely monitor and characterize AEs to ensure safety and efficacy in clinical practice as AEs may be more common than previously recognized in VR interventions in PD.

Topics & Concepts

Psychological interventionVirtual realityDiscontinuationMedicineAdverse effectParkinson's diseasePhysical therapyPhysical medicine and rehabilitationClinical PracticeDiseaseClinical trialPsychologyComputer scienceHuman–computer interactionSurgeryInternal medicinePsychiatryBotulinum Toxin and Related Neurological DisordersStroke Rehabilitation and RecoveryCerebral Palsy and Movement Disorders