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Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time

Liao Wang, Jiakai Zhang, Xinhang Liu, Fuqiang Zhao, Yanshun Zhang, Yingliang Zhang, Minve Wu, Jingyi Yu, Lan Xu

20222022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)115 citationsDOI

Abstract

Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural mod-eling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO construction, we present a novel coarse-to-fine fusion scheme that leverages the gen-eralizable NeRF technique to generate the tree via spatial blending. To tackle dynamic scenes, we tailor the implicit network to model the Fourier coefficients of time-varying density and color attributes. Finally, we construct the FPO and train the Fourier coefficients directly on the leaves of a union PlenOctree structure of the dynamic sequence. We show that the resulting FPO enables compact memory overload to handle dynamic objects and supports efficient fine-tuning. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF and achieves over an order of magnitude acceleration over SOTA while preserving high visual quality for the free-viewpoint rendering of unseen dynamic scenes.

Topics & Concepts

Computer scienceRendering (computer graphics)RadianceFourier transformComputer visionArtificial intelligenceArtificial neural networkReal-time renderingComputer graphics (images)AlgorithmMathematicsMathematical analysisPhysicsOpticsAdvanced Vision and ImagingComputer Graphics and Visualization TechniquesRobotics and Sensor-Based Localization
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