Litcius/Paper detail

Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT

Chollakorn Nimpattanavong, Pittawat Taveekitworachai, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn

202311 citationsDOI

Abstract

This paper presents a new approach for leveraging ChatGPT in fighting game commentary generation task. Commentary generation often relies on deep learning techniques, which typically demand extensive data to achieve effectiveness. Large language models (LLMs) have become essential due to their remarkable ability to process data efficiently, thanks to their extensive training on vast datasets. Our proposed approach integrates the use of LLMs, specifically the GPT-3.5 model, for generating commentaries through the utilization of various prompts with data from the open-source fighting game, DareFightingICE. Four prompt variants are employed to assess the effectiveness of each prompt components. Objective evaluation using natural language metrics reveals that different prompt components significantly affect the generated commentaries. Additionally, subjective evaluation through a questionnaire reveals that prompts without parameter definitions received the highest preference from human evaluators. These results suggest that LLMs exhibit versatility in generating fighting game commentaries and hold promise for broader applications.

Topics & Concepts

Computer scienceNatural language generationPreferenceAffect (linguistics)Process (computing)Task (project management)Artificial intelligenceData scienceNatural languageCognitive psychologyPsychologyEngineeringProgramming languageCommunicationEconomicsMicroeconomicsSystems engineeringArtificial Intelligence in GamesTopic ModelingEducational Games and Gamification