Litcius/Paper detail

Experienced entropy drives choice behavior in a boring decision-making task

Johannes P.-H. Seiler, Ohad Dan, Oliver Tüscher, Yonatan Loewenstein, Simon Rumpel

2022Scientific Reports20 citationsDOIOpen Access PDF

Abstract

Boredom has been defined as an aversive mental state that is induced by the disability to engage in satisfying activity, most often experienced in monotonous environments. However, current understanding of the situational factors inducing boredom and driving subsequent behavior remains incomplete. Here, we introduce a two-alternative forced-choice task coupled with sensory stimulation of different degrees of monotony. We find that human subjects develop a bias in decision-making, avoiding the more monotonous alternative that is correlated with self-reported state boredom. This finding was replicated in independent laboratory and online experiments and proved to be specific for the induction of boredom rather than curiosity. Furthermore, using theoretical modeling we show that the entropy in the sequence of individually experienced stimuli, a measure of information gain, serves as a major determinant to predict choice behavior in the task. With this, we underline the relevance of boredom for driving behavioral responses that ensure a lasting stream of information to the brain.

Topics & Concepts

BoredomSituational ethicsCuriosityTask (project management)Computer scienceCheatingCognitive psychologyEntropy (arrow of time)Caloric theoryPsychologySocial psychologyMedicineManagementEconomicsQuantum mechanicsInternal medicinePhysicsMind wandering and attentionNeural and Behavioral Psychology StudiesDecision-Making and Behavioral Economics
Experienced entropy drives choice behavior in a boring decision-making task | Litcius