Litcius/Paper detail

More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research

Mafalda Gamboa, Claudia Núñez-Pacheco, Sarah Homewood, Andrés Lucero, Janne Mascha Beuthel, Audrey Desjardins, Karey Helms, William Gaver, Kristina Höök, Laura Forlano

2024Designing Interactive Systems Conference22 citationsDOIOpen Access PDF

Abstract

Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.

Topics & Concepts

Embodied cognitionOmnipresenceMainstreamAutoethnographySubjectivityBespokeWeavingIdeationComputer scienceSociologyHuman–computer interactionPsychologyCognitive scienceEpistemologyEngineeringSocial scienceArtificial intelligencePolitical scienceTheologyLawMechanical engineeringPhilosophyInnovative Human-Technology InteractionPersona Design and ApplicationsUsability and User Interface Design