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VirtualClassroom: A Lecturer-Centered Consumer-Grade Immersive Teaching System in Cyber–Physical–Social Space

Tianyu Shen, Shi-Sheng Huang, Deqi Li, Zhiyuan Lu, Fei–Yue Wang, Hua Huang

2022IEEE Transactions on Systems Man and Cybernetics Systems25 citationsDOIOpen Access PDF

Abstract

Lecturers, as the guidance of the classroom, play a significant role in the teaching process. However, the lecturers’ sense of space immersion has been ignored in current virtual teaching systems. In this article, we explore the cyber–physical–social intelligence for Edu-Metaverse in cyber–physical–social space and specially design a lecturer-centered immersive teaching system, taking the social and lecturers’ factors into consideration. We call this system VirtualClassroom (V-Classroom). Specifically, we first introduce the cyber–physical–social system (CPSS) paradigm of V-Classroom so that the workflow is standardized and significantly simplified, and the systems can be constructed with off-the-shelf hardware. The key component of V-Classroom is a cyber-world representation of a physical-world classroom instrumented with sparse consumer-grade RGBD cameras for capturing the 3-D geometry and texture of the classrooms. We provide each V-Classroom lecturer with a physical device for sending 6DoF view-change messages and showing view-dependent content of the remote classroom. Following the above paradigm, we develop the V-Classroom algorithms, including V-Classroom depth algorithm (V-DA) and V-Classroom view algorithm (V-VA), to achieve the real-time rendering of remote classrooms. V-DA is dedicated to recovering accurate depth information of the classrooms while V-VA is devoted to real-time novel view synthesis. Finally, we illustrate our implemented CPSS-driven V-Classroom prototype, based on real-world classroom scenarios we collected, and discuss the main challenges and future direction.

Topics & Concepts

WorkflowComputer scienceCyber-physical systemRendering (computer graphics)MultimediaImmersion (mathematics)Physical spaceMetaverseSpace (punctuation)Physical educationVirtual realityMathematics educationHuman–computer interactionComputer graphics (images)PsychologyMathematicsCartographyOperating systemGeographyPure mathematicsDatabaseVirtual Reality Applications and ImpactsAdvanced Vision and Imaging3D Surveying and Cultural Heritage
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