Dynamic trajectory planning for ships in dense environment using collision grid with deep reinforcement learning
Raphael Teitgen, Bruno Monsuez, R. Kukla, R. Pasquier, Gilles Foinet
Topics & Concepts
Reinforcement learningComputer scienceContext (archaeology)TrajectoryKinematicsGridCollisionCollision avoidanceSet (abstract data type)SimulationAutonomous agentReal-time computingArtificial intelligenceDistributed computingComputer securityAstronomyBiologyGeometryClassical mechanicsMathematicsPhysicsPaleontologyProgramming languageMaritime Navigation and SafetyMaritime Security and HistoryMaritime Ports and Logistics