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A Design Space Exploration of Worlds in Miniature

Kurtis Danyluk, Barrett Ens, Bernhard Jenny, Wesley Willett

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Abstract

Worlds-in-Miniature (WiMs) are interactive worlds within a world and combine the advantages of an input space, a cartographic map, and an overview+detail interface. They have been used across the extended virtuality spectrum for a variety of applications. Building on an analysis of examples of WiMs from the research literature we contribute a design space for WiMs based on seven design dimensions. Further, we expand upon existing definitions of WiMs to provide a definition that applies across the extended reality spectrum. We identify the design dimensions of size-scope-scale, abstraction, geometry, reference frame, links, multiples, and virtuality. Using our framework we describe existing Worlds-in-Miniature from the research literature and reveal unexplored research areas. Finally, we generate new examples of WiMs using our framework to fill some of these gaps. With our findings, we identify opportunities that can guide future research into WiMs.

Topics & Concepts

Computer scienceScope (computer science)Variety (cybernetics)AbstractionVirtuality (gaming)Human–computer interactionSpace (punctuation)Data scienceArtificial intelligenceProgramming languagePhilosophyOperating systemEpistemologyInteractive and Immersive DisplaysInnovative Human-Technology InteractionAugmented Reality Applications