Litcius/Paper detail

A Design Framework for Reflective Play

Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides

202423 citationsDOIOpen Access PDF

Abstract

Recent research has begun exploring games as a medium for reflection due to their affordances as interactive systems of challenge. However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers. This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches: Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers. Finally, we provide an actionable supplement for practicing game developers to apply these concepts to their games.

Topics & Concepts

AffordanceComputer scienceReflection (computer programming)Key (lock)Human–computer interactionGame designWork (physics)Data scienceMultimediaEngineeringProgramming languageComputer securityMechanical engineeringInnovative Human-Technology InteractionEducational Games and GamificationDigital Games and Media