Comparing VR and Desktop 360 Video Museum Tours
Matilda Kalving, Siiri Paananen, Juha Seppälä, Ashley Colley, Jonna Häkkilä
Abstract
We investigate the user experience of taking a remote museum tour with 360 video technologies. We compare the experience of viewing a 360 video feed on a laptop screen vs. a 360 virtual reality (VR) video experienced through a head-mounted display (HMD). Our salient findings from a user study (n = 10) highlight that HMD VR provides a better immersion and sense of control for users. However, the HMD VR user experience suffers from the lack of personal contact, such as eye contact with the guide, discontinuities in the visual presentation, and missing multimodal contextual cues. The research contributes to the design of remote tourism services.
Topics & Concepts
Computer scienceLaptopVirtual realityImmersion (mathematics)MultimediaSense of presenceOptical head-mounted displayUser experience designSalientPresentation (obstetrics)Human–computer interactionComputer visionArtificial intelligencePure mathematicsOperating systemMathematicsMedicineRadiologyVirtual Reality Applications and ImpactsAugmented Reality ApplicationsSpatial Cognition and Navigation