Litcius/Paper detail

GRF: Learning a General Radiance Field for 3D Scene Representation and Rendering

Alex Trevithick, Bo Yang

202054 citations

Abstract

We present a simple yet powerful implicit neural function that can represent and render arbitrarily complex 3D scenes in a single network only from 2D observations. The function models 3D scenes as a general radiance field, which takes a set of posed 2D images with camera poses and intrinsics as input, constructs an internal representation for each 3D point of the scene, and renders the corresponding appearance and geometry of any 3D point viewing from an arbitrary angle. The key to our approach is to explicitly integrate the principle of multi-view geometry to obtain the internal representations from observed 2D views, such that the learned implicit representations empirically remain multi-view consistent. In addition, we introduce an effective neural module to learn general features for each pixel in 2D images, allowing the constructed internal 3D representations to be general as well. Extensive experiments demonstrate the superiority of our approach.

Topics & Concepts

IntrinsicsRadianceRendering (computer graphics)Computer scienceArtificial intelligenceRepresentation (politics)Computer visionPixelPoint (geometry)Function (biology)Artificial neural networkComputer graphics (images)GeometryMathematicsGeographyRemote sensingEvolutionary biologyPoliticsBiologyPolitical scienceLawAdvanced Vision and ImagingComputer Graphics and Visualization Techniques3D Shape Modeling and Analysis
GRF: Learning a General Radiance Field for 3D Scene Representation and Rendering | Litcius