Litcius/Paper detail

Gamification in personal health management: a focus on mobile apps

Jhossmar Cristians Auza-Santiváñez, José Alejandro Carías Díaz, Óscar Vedia, Sara Milca Robles-Nina, Carlos Sánchez Escalante, Blas Apaza-Huanca

2024Gamification and Augmented Reality.32 citationsDOIOpen Access PDF

Abstract

This review article explores the concept and applications of gamification in personal health management, with a focus on mobile apps. Gamification is the use of game elements and techniques in non-game contexts to motivate and engage users in achieving certain goals or behaviors. Gamification has been applied to various domains of health, such as wellness, diet, exercise, chronic disease management, and mental health. The article discusses the benefits and challenges of gamification for health, as well as the theoretical frameworks and empirical evidence that support its effectiveness.

Topics & Concepts

PsychologyMental healthApplied psychologyWeight managementEmpirical researchMedicinePsychotherapistPhilosophyObesityOverweightInternal medicineEpistemologyHealth and Lifestyle StudiesMobile Health and mHealth ApplicationsEducational Games and Gamification