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Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games

Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke

2022CHI Conference on Human Factors in Computing Systems47 citationsDOIOpen Access PDF

Abstract

Researchers reference realism in digital games without sufficient specificity. Without clarity about the dimensions of realism, we cannot assess how and when to aim for a higher degree of realism, when lower realism suffices, or when purposeful unrealism is ideal for a game and can benefit player experience (PX). To address this conceptual gap, we conducted a systematic review using thematic synthesis to distinguish between types of realism currently found in the digital games literature. We contribute qualitative themes that showcase contradictory design goals of realism/unrealism. From these themes, we created a framework (i.e., a hierarchical taxonomy and mapping) of realism dimensions in digital games as a conceptual foundation. Our themes and framework enable a workable specificity for designing or analyzing types of realism, equip future work to explore effects of specific realism types on PX, and offer a starting point for similar efforts in non-game applications.

Topics & Concepts

RealismCLARITYComputer scienceCritical realism (philosophy of perception)EpistemologyDirect and indirect realismPhilosophical realismData sciencePhilosophyBiochemistryChemistryVirtual Reality Applications and ImpactsDigital Games and MediaMedia Influence and Health
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