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To Be or Not to Be: W <scp>ill</scp> V <scp>irtual</scp> W <scp>orlds and the</scp> M <scp>etaverse</scp> G <scp>ain</scp> L <scp>asting</scp> T <scp>raction</scp> ?

Andreas Kaplan, Michael Haenlein

2024California Management Review21 citationsDOI

Abstract

Since their beginnings, virtual worlds have experienced two major media hypes in their short lifetime—the first in 2003 after the launch of Second Life and the second in 2021, with Mark Zuckerberg announcing his strategy for the Metaverse. Most academic research on virtual worlds emerged between these two peaks of interest. This article delves into the enduring relevance of such research, contrasting the two hype cycles. It analyzes the reasons behind current caution expressed by companies and offers insights into the future trajectory of the Metaverse and which crucial developments are needed for sustained traction in virtual worlds.

Topics & Concepts

MetaverseRelevance (law)Traction (geology)Possible worldComputer scienceSociologyEpistemologyPublic relationsHuman–computer interactionVirtual realityPolitical sciencePhilosophyEngineeringLawMechanical engineeringVirtual Reality Applications and Impacts
To Be or Not to Be: W <scp>ill</scp> V <scp>irtual</scp> W <scp>orlds and the</scp> M <scp>etaverse</scp> G <scp>ain</scp> L <scp>asting</scp> T <scp>raction</scp> ? | Litcius