Litcius/Paper detail

3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Inan Evin, Toni Pesola, Maximus Kaos, Tuukka M. Takala, Perttu Hämäläinen

202022 citationsDOIOpen Access PDF

Abstract

We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user's avatar. From the user's perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.

Topics & Concepts

JoystickAvatarVirtual realityComputer sciencePerspective (graphical)Movement (music)Computer visionComputer graphics (images)Human–computer interactionSimulationArtificial intelligencePhysicsAcousticsVirtual Reality Applications and ImpactsHuman Motion and AnimationHuman Pose and Action Recognition