Litcius/Paper detail

Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?

Cathy Weng, Khanh Nguyen Phuong Tran, C. Yang, Hsuan-I. Huang, Hsuan Chen

2023Education and Information Technologies19 citationsDOI

Topics & Concepts

Psychomotor learningPsychologyCognitionVocational educationControl (management)Educational technologyMathematics educationApplied psychologyPedagogyComputer scienceArtificial intelligenceNeuroscienceAugmented Reality ApplicationsEducational Games and GamificationMobile Learning in Education