Litcius/Paper detail

PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder

Bogoan Kim, Dae‐Hyoung Lee, Aehong Min, Seungwon Paik, Georgia C. Frey, Scott Bellini, Kyungsik Han, Patrick C. Shih

2020PLoS ONE51 citationsDOIOpen Access PDF

Abstract

Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process of PuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.

Topics & Concepts

UsabilityAutism spectrum disorderSociotechnical systemParticipatory designAutismIterative designPsychological interventionSoftware deploymentUser-centered designComputer sciencePsychologyApplied psychologyIterative and incremental developmentHuman–computer interactionDevelopmental psychologyKnowledge managementEngineeringPsychiatryOperating systemCompatibility (geochemistry)Chemical engineeringParallelsSoftware engineeringMechanical engineeringAutism Spectrum Disorder ResearchInnovative Human-Technology InteractionMobile Health and mHealth Applications