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Accurate Indoor Visible Light Positioning Using a Modified Pathloss Model With Sparse Fingerprints

Ibrahim M. Abou-Shehada, Abdullah F. AlMuallim, Al-Waleed K. Al-Faqeh, Ali H. Muqaibel, Ki‐Hong Park, Mohamed‐Slim Alouini

2021Journal of Lightwave Technology64 citationsDOI

Abstract

Visible light communications (VLC) based indoor positioning is a promising approach to serve an increasing need for location-aware services. Received signal strength (RSS) fingerprints based visible light positioning (VLP) was shown to achieve highly accurate, yet simple, VLP systems. It needs, however, large training datasets; whose collection is labor intensive. In this work, an artificial dataset generation methodology based on a modified pathloss model is proposed, where the pathloss exponent is assumed to be variable. Four interpolation techniques were investigated for the estimation of the variable pathloss exponent, where bicubic interpolation showed the best results in the simulation using a uniform sparse grid. The method is specially conceived to address the site surveying demand while attaining high positioning accuracy under non-line-of-sight (NLOS) conditions with sparse offline measurements. The technique is not limited to visible light applications since it depends only on the RSS and the pathloss model. Moreover, by using the weighted <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">k</i> -nearest-neighbor ( <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">k</i> -NN) machine learning technique, this work designs an accurate VLP system based on sparse fingerprints. Simulation results show an average positioning error of 2.48 cm using weighted <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">k</i> -NN (W <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">k</i> -NN) with only 53 offline measurements in a 25 m <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$^2$</tex-math></inline-formula> area. Furthermore, experimental results show an average positioning error of 3.04 cm with only 18 offline measurements in an area of approximately 9 m <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$^2$</tex-math></inline-formula> , and an average positioning error of 1.92 cm using only 16 offline measurements in an area of 6 m <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$^2$</tex-math></inline-formula> .

Topics & Concepts

RSSComputer scienceInterpolation (computer graphics)Non-line-of-sight propagationArtificial intelligenceAlgorithmWirelessTelecommunicationsMotion (physics)Operating systemOptical Wireless Communication TechnologiesIndoor and Outdoor Localization TechnologiesUnderwater Vehicles and Communication Systems
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