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Audomni: Super-Scale Sensory Supplementation to Increase the Mobility of Blind and Low-Vision Individuals—A Pilot Study

Johan Isaksson, Tomas Jansson, Johan Nilsson

2020IEEE Transactions on Neural Systems and Rehabilitation Engineering15 citationsDOI

Abstract

OBJECTIVE: Blindness and low vision have severe effects on individuals' quality of life and socioeconomic cost; a main contributor of which is a prevalent and acutely decreased mobility level. To alleviate this, numerous technological solutions have been proposed in the last 70 years; however, none has become widespread. METHOD: In this paper, we introduce the vision-to-audio, super-scale sensory substitution/supplementation device Audomni; we address the field-encompassing issues of ill-motivated and overabundant test methodologies and metrics; and we utilize our proposed Desire of Use model to evaluate proposed pilot user tests, their results, and Audomni itself. RESULTS: Audomni holds a spatial resolution of 80 x 60 pixels at ~1.2° angular resolution and close to real-time temporal resolution, outdoor-viable technology, and several novel differentiation methods. The tests indicated that Audomni has a low learning curve, and several key mobility subtasks were accomplished; however, the tests would benefit from higher real-life motivation and data collection affordability. CONCLUSION: Audomni shows promise to be a viable mobility device - with some addressable issues. Employing Desire of Use to design future tests should provide both high real-life motivation and relevance to them. SIGNIFICANCE: As far as we know, Audomni features the greatest information conveyance rate in the field, yet seems to offer comprehensible and fairly intuitive sonification; this work is also the first to utilize Desire of Use as a tool to evaluate user tests, a device, and to lay out an overarching project aim.

Topics & Concepts

Sensory systemScale (ratio)Physical medicine and rehabilitationLow visionPsychologyMedicineCognitive psychologyOptometryGeographyCartographyTactile and Sensory InteractionsInteractive and Immersive DisplaysEEG and Brain-Computer Interfaces
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