Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents
HyeJin Oh, GyuChang Lee
Topics & Concepts
Virtual realitySimulator sicknessBalance (ability)Video gameMotion sicknessImmersion (mathematics)PsychologyOptical head-mounted displaySimulationComputer sciencePhysical medicine and rehabilitationMultimediaHuman–computer interactionMedicineMathematicsArtificial intelligencePure mathematicsPsychiatryVirtual Reality Applications and ImpactsSpaceflight effects on biologySport Psychology and Performance