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Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents

HyeJin Oh, GyuChang Lee

2021Neuroscience Letters35 citationsDOI

Topics & Concepts

Virtual realitySimulator sicknessBalance (ability)Video gameMotion sicknessImmersion (mathematics)PsychologyOptical head-mounted displaySimulationComputer sciencePhysical medicine and rehabilitationMultimediaHuman–computer interactionMedicineMathematicsArtificial intelligencePure mathematicsPsychiatryVirtual Reality Applications and ImpactsSpaceflight effects on biologySport Psychology and Performance
Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents | Litcius