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GazeHand: A Gaze-Driven Virtual Hand Interface

Jaejoon Jeong, Soo-Hyung Kim, Hyung-Jeong Yang, Gun Lee, Seungwon Kim

2023IEEE Access11 citationsDOIOpen Access PDF

Abstract

In this paper, we present a novel interface named GazeHand which is designed for distant object interaction in virtual reality. The GazeHand interface translates the virtual hands near to a distant object that the user is looking at and allows direct hand gesture interaction for manipulating an object. Either eye-gaze or head-gaze can be applied to the GazeHand interface to decide the translated positions of the hands. In a user study, we compared these two variants of the GazeHand interface, i.e., Eye-GazeHand and Head-GazeHand, with a baseline condition of a modified Go-Go interface. The results showed that both GazeHand interfaces support the high-level usability of the direct hand operation for distant object interaction while providing the benefits of the gaze interaction: speed and reachability. The two variants of GazeHand interfaces showed better performance than the modified Go-Go interface and the effects were more prominent as the difficulty level of the task increased. The most preferred interface was the Head-GazeHand which took the benefit of a stable head-gaze, while the Eye-GazeHand was less stable using eye-gaze. Meanwhile, the Eye-GazeHand interface showed its advantage over the Head-GazeHand when the task required much gaze movement as it used faster eye-gaze without requiring head movement.

Topics & Concepts

GazeComputer scienceInterface (matter)Human–computer interactionTask (project management)Eye trackingObject (grammar)UsabilityVirtual imageHead (geology)User interfaceComputer vision3D interactionVirtual realityArtificial intelligenceEye movementEngineeringBubbleOperating systemSystems engineeringMaximum bubble pressure methodGeologyGeomorphologyParallel computingGaze Tracking and Assistive TechnologyTactile and Sensory InteractionsInteractive and Immersive Displays
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