Litcius/Paper detail

Measuring perceived self-location in virtual reality

Estelle Nakul, Nicolas Orlando-Dessaints, Bigna Lenggenhager, Christophe Lopez

2020Scientific Reports57 citationsDOIOpen Access PDF

Abstract

Third-person perspective full-body illusions (3PP-FBI) enable the manipulation, through multisensory stimulation, of perceived self-location. Perceived self-location is classically measured by a locomotion task. Yet, as locomotion modulates various sensory signals, we developed in immersive virtual reality a measure of self-location without locomotion. Tactile stimulation was applied on the back of twenty-five participants and displayed synchronously or asynchronously on an avatar's back seen from behind. Participants completed the locomotion task and a novel mental imagery task, in which they self-located in relation to a virtual ball approaching them. Participants self-identified with the avatar more during synchronous than asynchronous visuo-tactile stimulation in both tasks. This was accentuated for the mental imagery task, showing a larger self-relocation toward the avatar, together with higher reports of presence, bi-location and disembodiment in the synchronous condition only for the mental imagery task. In conclusion, the results suggest that avoiding multisensory updating during walking, and using a perceptual rather than a motor task, can improve measures of illusory self-location.

Topics & Concepts

AvatarIllusionTask (project management)Virtual realityPerceptionComputer scienceDistractionMultisensory integrationPsychologyCognitive psychologyPerspective (graphical)Asynchronous communicationSensory systemHuman–computer interactionArtificial intelligenceNeuroscienceComputer networkManagementEconomicsVirtual Reality Applications and ImpactsVisual perception and processing mechanismsAction Observation and Synchronization