Litcius/Paper detail

An exploratory study of social presence and cognitive engagement association in a collaborative virtual reality learning environment

Isaac D. Dunmoye, Andrew Rukangu, Dominik May, Runu Proma Das

2024Computers & Education X Reality33 citationsDOIOpen Access PDF

Abstract

As the utilization of virtual reality (VR) in engineering education increases, researchers are increasingly focused on enhancing teaching and learning within VR environments. Cognitive engagement among the participants is a fundamental outcome in any learning environment, where social interaction often plays a pivotal role. This study contributes to VR teaching and learning research by investigating the association between social presence indicators and modes of cognitive engagement in a desktop collaborative virtual reality (VR) learning environment based on the social presence theory and the cognitive engagement definition of the Interactive-Constructive-Active-Passive framework. The study participants logged into the VR platform to collaboratively solve simulated engineering statics problems. The transcripts of students' interaction videos were coded based on codebooks for both social presence and cognitive engagement. The study revealed that social presence indicators are significantly associated with the three modes of cognitive engagement (active, constructive, and interactive). Additionally, interactive open communication emerged as the primary social presence element utilized by students during cognitive engagement with peers in the learning environment. This study's findings have implications for research and practice in enhancing students' cognitive engagement through their social interactions within VR learning environment.

Topics & Concepts

Association (psychology)Exploratory researchVirtual realityPsychologyCognitionSocial realityCognitive psychologyHuman–computer interactionComputer scienceSociologyPsychotherapistSocial scienceNeuroscienceVirtual Reality Applications and ImpactsOnline and Blended LearningEducational Games and Gamification