From exergames to immersive virtual reality systems: serious games for supporting older adults
John Edison Muñoz, Maria F. Montoya, Jennifer Boger
Topics & Concepts
PersonalizationVirtual realityUsabilityMultidisciplinary approachMultimediaHuman–computer interactionPsychologyComputer scienceWheelchairPromotion (chess)Applied psychologyWorld Wide WebPoliticsSociologyPolitical scienceSocial scienceLawVirtual Reality Applications and ImpactsTechnology Use by Older AdultsStroke Rehabilitation and Recovery