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Exploring Presence in Interactions with LLM-Driven NPCs: A Comparative Study of Speech Recognition and Dialogue Options

Frederik Roland Christiansen, Linus Nørgaard Hollensberg, Niko Bach Jensen, Kristian Julsgaard, Kristian Nyborg Jespersen, I. Nikolov

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Abstract

Combining modern technologies like large-language models (LLMs), speech-to-text, and text-to-speech can enhance immersion in virtual reality (VR) environments. However, challenges exist in effectively implementing LLMs and educating users. This paper explores implementing LLM-powered virtual social actors and facilitating user communication. We developed a murder mystery game where users interact with LLM-based non-playable characters (NPCs) through interrogation, clue-gathering, and exploration. Two versions were tested: one using speech recognition and another with traditional dialog boxes. While both provided similar social presence, users felt more immersed with speech recognition but found it overwhelming, while the dialog version was more challenging. Slow NPC response times were a source of frustration, highlighting the need for faster generation or better masking for a seamless experience.

Topics & Concepts

Computer scienceSpeech recognitionHuman–computer interactionSpeech and dialogue systemsRobotics and Automated SystemsAI in Service Interactions
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