Litcius/Paper detail

Augmented reality (AR) marketing and consumer responses: A study of cue-utilization and habituation

Charlotte Söderström, Patrick Mikalef, Andreas D. Landmark, Shivam Gupta

2024Journal of Business Research38 citationsDOIOpen Access PDF

Abstract

While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories to understand if the proposed effects are subject to erosion over repeated use of AR applications. To evaluate the hypotheses, we conducted a study with users of an AR marketing app in the USA. Perceptions of usefulness are most important for first-time users when it comes to purchase intention. Contrarily, for habitual users’, enjoyment was found to be the most important factor. In addition, we find that vividness has a stronger effect on affective responses for first-time users compared to habitual users, and augmentation exerts a stronger effect for habitual users on their cognitive and affective responses.

Topics & Concepts

HabituationAugmented realityPsychologyPerceptionCognitionConsumer behaviourCognitive psychologySocial psychologyMarketingAdvertisingComputer scienceBusinessHuman–computer interactionPsychotherapistNeuroscienceVirtual Reality Applications and ImpactsTechnology Adoption and User BehaviourConsumer Retail Behavior Studies