Litcius/Paper detail

Calm a Mobile based Deep Breathing Game with Biofeedback

Vasundhara Agrawal, Varnika Naik, Mayuri Duggirala, Sandeep Athavale

202023 citationsDOI

Abstract

Stress regulation through relaxation techniques have been long practiced through various kinds of breathing exercises. It is often observed that sedentary jobs with high cognitive load are not just stressful but also leave individuals with very little time to practice relaxation. For busy individuals even short sessions of conscious deep breathing have been found to be very effective in releasing stress. Breathing exercise-based games often enable individuals to engage in short fun sessions of relaxation. These games if mobile based, can be accessed anywhere and at any time. In this paper we present the conceptualization and design of the game Calm: Blow away your Stress?. The game enables players to relax through deep-breathing controlled gameplay. The game is designed with a unique biofeedback mechanism using inbuilt mobile sensor which enables players to effectively execute the deep breathing exercise.

Topics & Concepts

BiofeedbackBreathingRelaxation (psychology)Computer scienceConceptualizationHuman–computer interactionMultimediaCognitive psychologyPhysical medicine and rehabilitationPsychologyArtificial intelligenceMedicineSocial psychologyPsychiatryHeart Rate Variability and Autonomic ControlCardiovascular and exercise physiologyFlow Experience in Various Fields