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Exploring the Effects of Using Game on Students’ Vocabulary Mastery: A Case Study in Instructional Material and Media Development Class

Ida Miftahul Jannah, Niken Kuswari, Izzatul Muna, Kartika Nabilla

202020 citationsDOIOpen Access PDF

Abstract

The fundamental issue is how to teach vocabulary as effectively as possible, since vocabulary became the most important factor in learning English. Vocabulary should not be learnt separately or by memorization without understanding. This aimed to explore the effectiveness of using game in Instructional material and media development (IMALD) classroom. This study adopts a qualitative methodology. Vocabulary test and observation were also done to support this research. The result of this study indicates that there is improvement on student vocabulary mastery. Student motivation and involvement during teaching learning process was also increasing. The results of the tests showed that most of students get high scores when translating English vocabulary. The implementation of games and other supporting fun activities succeeded in helping students to learn and understand new vocabulary. Overall, using games during teaching English was successful in improving students' vocabulary mastery. Implications of the study suggested that teachers should apply games in teaching vocabulary in order to provide students an effective learning.

Topics & Concepts

Class (philosophy)VocabularyComputer scienceMathematics educationEducational gameMultimediaArtificial intelligencePsychologyLinguisticsPhilosophyEducation and Learning InterventionsEducational Research and PedagogyEducational Games and Gamification
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