Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results
Jessica Ulmer, Sebastian Braun, Chi‐Tsun Cheng, Steve Dowey, Jörg F. Wollert
Topics & Concepts
Virtual realityCompetence (human resources)FeelingComputer scienceTraining (meteorology)Training systemHuman–computer interactionApplied psychologyPsychologySimulationMultimediaSocial psychologyEconomicsEconomic growthPhysicsMeteorologyVirtual Reality Applications and ImpactsEducational Games and GamificationAugmented Reality Applications